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dc.contributor.authorKhoroshevska I. O.-
dc.date.accessioned2026-03-12T17:34:33Z-
dc.date.available2026-03-12T17:34:33Z-
dc.date.issued2025-
dc.identifier.citationKhoroshevska I. O. Analysis of the implementation of digital games in multimedia educational resources / I. O. Khoroshevska // SWorldJournal. - 2025. - Issue №34. - Part 4. - P. 89-97.uk_UA
dc.identifier.urihttps://repository.hneu.edu.ua/handle/123456789/38993-
dc.description.abstractThe paper analyses the implementation of digital games as important interactive components of learning in multimedia educational resources (courses, complexes, etc.). It is noted that the implementation of game elements contributes to increasing user motivation and engagement, and enhances the assimilation of educational material through active and personalised interaction. It is described that the integration of digital games into the educational space of multimedia resources is most often implemented through interactive software modules created by third-party online services, as well as through the multimedia resource's own educational game elements. The advantage of using proprietary game activities in the educational space of multimedia resources is noted. Examples of the application of competency-based and structural approaches are provided to justify the inclusion of digital games in the multimedia educational resources of various subject areas.uk_UA
dc.language.isoenuk_UA
dc.subjectdigital gamesuk_UA
dc.subjectmultimedia educational resourcesuk_UA
dc.subjectinteractive software modulesuk_UA
dc.subjectproprietary educational game elementsuk_UA
dc.subjectcompetency-based approachuk_UA
dc.subjectstructural approachuk_UA
dc.titleAnalysis of the implementation of digital games in multimedia educational resourcesuk_UA
dc.typeArticleuk_UA
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