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https://repository.hneu.edu.ua/handle/123456789/35889
Повний запис метаданих
Поле DC | Значення | Мова |
---|---|---|
dc.contributor.author | Pushkar O. I. | - |
dc.contributor.author | Bobarchuk O. A. | - |
dc.contributor.author | Denysenko S. M. | - |
dc.contributor.author | Halchenko S. M. | - |
dc.date.accessioned | 2025-04-22T09:16:41Z | - |
dc.date.available | 2025-04-22T09:16:41Z | - |
dc.date.issued | 2024 | - |
dc.identifier.citation | Pushkar O. I. Experience in developing and implementing virtual tours using 360° video technology in the educational environment / O. I. Pushkar, O. A. Bobarchuk, S. M. Denysenko and other // Proceedings of the 7th International Workshop on Augmented Reality in Education (AREdu 2024). – 2024. - P. 308-318. | uk_UA |
dc.identifier.uri | https://repository.hneu.edu.ua/handle/123456789/35889 | - |
dc.description.abstract | The article examines the specifics of such a modern immersive technology as 360° video. Its characteristics, varieties, and possibilities of application in the educational process are considered, including the peculiarities of training specialists in the publishing and printing industry, which requires a combination of theoretical knowledge and practical skills. 360° video technology allows creating interactive and immersive content that provides an immersive effect, demonstration of real production processes, modelling of complex situations and learning technologies. The potential of 360° video technology to increase the efficiency of learning through visualisation of material, interactivity and active interaction of students with content is determined. The experience of developing and implementing 360° video technology in the educational environment within the framework of an educational project on the development of a virtual tour is described. The article presents the methodology for implementing an educational project to create 360° video, which includes theoretical training, mastering software and hardware, and practical work on creating and processing video content. The practical result of the study is the creation of a virtual university tour, demonstrating the application of innovative solutions in the professional training of students. | uk_UA |
dc.language.iso | en | uk_UA |
dc.subject | sound design | uk_UA |
dc.subject | artificial intelligence | uk_UA |
dc.subject | sound creation for music | uk_UA |
dc.subject | Suno AI | uk_UA |
dc.subject | sound plugins | uk_UA |
dc.subject | visual novels | uk_UA |
dc.subject | AudioGen | uk_UA |
dc.title | Experience in developing and implementing virtual tours using 360° video technology in the educational environment | uk_UA |
dc.type | Article | uk_UA |
Розташовується у зібраннях: | Статті (МСТ) |
Файли цього матеріалу:
Файл | Опис | Розмір | Формат | |
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EXPERIENCE IN DEVELOPING AND IMPLEMENTING VIRTUAL TOURS USING 360° VIDEO TECHNOLOGY IN THE EDUCATIONAL _+++.pdf | 120,77 kB | Adobe PDF | Переглянути/відкрити |
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