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https://repository.hneu.edu.ua/handle/123456789/39840Повний запис метаданих
| Поле DC | Значення | Мова |
|---|---|---|
| dc.contributor.author | Maksymova I. | - |
| dc.date.accessioned | 2026-05-06T21:45:56Z | - |
| dc.date.available | 2026-05-06T21:45:56Z | - |
| dc.date.issued | 2026 | - |
| dc.identifier.citation | Maksymova I. Fostering Positive Motivation for Learning Academic and Professional Communication among College Students through Game-Based Technologies / I. Maksymova // ГРААЛЬ НАУКИ (Серія «Педагогіка і освіта»): міжнар. наук. журнал. – Вінниця, Україна: ГО «Європейська наукова платформа»; Відень, Австрія: НУ «Інститут науково-технічної інтеграції та співпраці», 2026. – No 65. – С. 714-727. | uk_UA |
| dc.identifier.uri | https://repository.hneu.edu.ua/handle/123456789/39840 | - |
| dc.description.abstract | This study examines the development of positive motivation for learning among students in higher education institutions through the use of game-based technologies, emphasizing the educational value of games in the context of professional training. The study addresses growing concerns that traditional teaching methods may not fully engage students or support the development of intrinsic motivation. The article provides the theoretical foundations of the research, offering an in-depth overview of classical and contemporary perspectives on motivation for learning, including the contributions of Vygotsky, Piaget, Bruner, as well as Deci and Ryan. It also explores the various types and functions of game-playing in educational settings, concluding that well-structured game-playing not only stimulates curiosity but also supports emotional, cognitive, and social development. The study reveals a strong correlation between play-based activities and increased levels of engagement, autonomy, and positive attitudes toward learning. However, the analysis also highlights key challenges, such as insufficient training, rigid curricula, and a lack of resources, which limit widespread implementation. The study’s findings contribute to the development of student-centered educational practices and offer practical advice for instructors seeking to align motivation theory with teaching strategies. | uk_UA |
| dc.language.iso | en | uk_UA |
| dc.subject | curriculum development | uk_UA |
| dc.subject | educational psychology | uk_UA |
| dc.subject | empirical research | uk_UA |
| dc.subject | game-based learning | uk_UA |
| dc.subject | higher education students | uk_UA |
| dc.subject | learning motivation | uk_UA |
| dc.subject | pedagogical innovations | uk_UA |
| dc.subject | play-based educational technologies | uk_UA |
| dc.subject | student-centered educational practices | uk_UA |
| dc.subject | teaching strategies | uk_UA |
| dc.title | Fostering Positive Motivation for Learning Academic and Professional Communication among College Students through Game-Based Technologies | uk_UA |
| dc.type | Article | uk_UA |
| Розташовується у зібраннях: | Статті (ПІФП) | |
Файли цього матеріалу:
| Файл | Опис | Розмір | Формат | |
|---|---|---|---|---|
| Максимова І.О._Стаття_Грааль Науки № 65.pdf | 3,28 MB | Adobe PDF | Переглянути/відкрити |
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