Fostering Positive Motivation for Learning Academic and Professional Communication among College Students through Game-Based Technologies

dc.contributor.authorMaksymova I.
dc.description.abstractThis study examines the development of positive motivation for learning among students in higher education institutions through the use of game-based technologies, emphasizing the educational value of games in the context of professional training. The study addresses growing concerns that traditional teaching methods may not fully engage students or support the development of intrinsic motivation. The article provides the theoretical foundations of the research, offering an in-depth overview of classical and contemporary perspectives on motivation for learning, including the contributions of Vygotsky, Piaget, Bruner, as well as Deci and Ryan. It also explores the various types and functions of game-playing in educational settings, concluding that well-structured game-playing not only stimulates curiosity but also supports emotional, cognitive, and social development. The study reveals a strong correlation between play-based activities and increased levels of engagement, autonomy, and positive attitudes toward learning. However, the analysis also highlights key challenges, such as insufficient training, rigid curricula, and a lack of resources, which limit widespread implementation. The study’s findings contribute to the development of student-centered educational practices and offer practical advice for instructors seeking to align motivation theory with teaching strategies.
dc.identifier.citationMaksymova I. Fostering Positive Motivation for Learning Academic and Professional Communication among College Students through Game-Based Technologies / I. Maksymova // ГРААЛЬ НАУКИ (Серія «Педагогіка і освіта»): міжнар. наук. журнал. – Вінниця, Україна: ГО «Європейська наукова платформа»; Відень, Австрія: НУ «Інститут науково-технічної інтеграції та співпраці», 2026. – No 65. – С. 714-727.
dc.identifier.urihttps://repository.hneu.edu.ua/handle/123456789/39840
dc.language.isoen
dc.subjectcurriculum development
dc.subjecteducational psychology
dc.subjectempirical research
dc.subjectgame-based learning
dc.subjecthigher education students
dc.subjectlearning motivation
dc.subjectpedagogical innovations
dc.subjectplay-based educational technologies
dc.subjectstudent-centered educational practices
dc.subjectteaching strategies
dc.titleFostering Positive Motivation for Learning Academic and Professional Communication among College Students through Game-Based Technologies
dc.typeArticle

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