Methodology, research procedures, and pedagogical recommendations for enhancing student motivation through play-based technologies
| dc.contributor.author | Maksymova I. |
| dc.description.abstract | Emphasizing the educational value of play in professional training, this study examines the development of positive motivation for learning among higher education students through the use of game-based technologies. This study reveals a strong correlation between game-based activities and increased levels of engagement, autonomy, and positive attitudes toward learning. However, the analysis also highlights key challenges, such as insufficient training, rigid curricula, and a lack of resources, which limit widespread implementation. The article outlines the methodological framework and practical procedures of the study, including data collection strategies and experimental design. It then presents a series of evidence-based recommendations for more effective integration of games into educational practice. These include teacher training programs, flexible curriculum planning, the development of assessment tools focused on motivation, and the strategic involvement of higher education leadership. |
| dc.identifier.citation | Maksymova I. Methodology, research procedures, and pedagogical recommendations for enhancing student motivation through play-based technologies / I. Maksymova // Вісник науки та освіти» (Серія «Педагогіка»). "Bulletin of Science and Education" (спецвипуск): журнал. 2026. – С. 1080-1097. |
| dc.identifier.uri | https://repository.hneu.edu.ua/handle/123456789/41091 |
| dc.language.iso | en |
| dc.subject | curriculum development |
| dc.subject | educational psychology |
| dc.subject | empirical research |
| dc.subject | game-based learning |
| dc.subject | higher education students |
| dc.subject | intrinsic motivation |
| dc.subject | learning motivation |
| dc.subject | pedagogical innovations |
| dc.subject | student-centered educational practices |
| dc.subject | teaching strategies |
| dc.title | Methodology, research procedures, and pedagogical recommendations for enhancing student motivation through play-based technologies |
| dc.type | Article |
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