Gamification and Interactive Learning: A Synergy for Motivating 21st-Century Learners

dc.contributor.authorZaitseva I. O.
dc.contributor.authorBeskorovaina K. V.
dc.description.abstractThe article examines the integration of gamification and interactive learning as a means of enhancing student motivation and improving educational effectiveness in the context of digitalization and hybrid learning. It analyzes the impact of game elements and interactive tools on student engagement, digital competencies, and 21st-century skills. The study presents findings from research conducted among students in grades 1–4 and 9–11, demonstrating positive changes in motivation and engagement. The theoretical framework is based on Self-Determination Theory, emphasizing autonomy, competence, and relatedness. Key implementation challenges are identified, including the quality of gamification design, digital inequality, and teacher competence. The study concludes that integrating these approaches is an effective strategy for modern education.
dc.identifier.citationZaitseva I. O. Gamification and Interactive Learning: A Synergy for Motivating 21st-Century Learners / I. O. Zaitseva, K.V. Beskorovaina // Студентство. Наука. Іноземна мова : збірник наукових праць студентів, аспірантів та молодих науковців. - Харків : ХНАДУ, 2026. - Вип. 18. - Частина 2. - С. 151-155.
dc.identifier.urihttps://repository.hneu.edu.ua/handle/123456789/39856
dc.language.isoen
dc.subjectgamification
dc.subjectinteractive learning
dc.subjectstudent motivation
dc.subjectdigital competencies
dc.subject21st-century skills
dc.subjectcritical thinking
dc.subjectcollaboration
dc.subjectcreativity
dc.subjectcommunication
dc.subjecthybrid learning
dc.titleGamification and Interactive Learning: A Synergy for Motivating 21st-Century Learners
dc.typeArticle

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