Please use this identifier to cite or link to this item: https://repository.hneu.edu.ua/handle/123456789/38848
Title: Controlling bot behavior in RPG games using an artificial immune system
Authors: Korablyov M.
Fomichov O.
Tkachuk O.
Kobzev I.
Keywords: control
game bot
combat
design
spaceship
immune model
clonal selection
Issue Date: 2025
Citation: Korablyov M. Controlling bot behavior in RPG games using an artificial immune system / M. Korablyov, O. Fomichov, O. Tkachuk and other // Proceedings of the Information Technology and Implementation (IT&I) Workshop: Artificial Intelligence Technologies and Data Science (IT&I-WS: AITDS 2025), November 20 – 21. - Kyiv, 2025. - P. 25-37.
Abstract: Today, the development of models for controlling game characters using artificial intelligence methods is important. The work considers the creation of intelligent game bots that simulate the behavior of players in an RPG (Role-Playing Game). A game design for the project has been created, according to which a futuristic world is simulated, where the player controls a group of spaceships that compete with another group of similar spaceships. To describe the capabilities of ships, various attack or recovery options are used, where the main attention is focused on the features of their action from the point of view of game design. For effective control of game bots, a modified immune model of clonal selection, Clonalg-rpg, is proposed, in which bots are considered as antibodies of the system that interact with foreign antigens to the system, which for bots are ships from the project user team. The work of the modified Clonalg-rpg algorithm is described at the level of specific immune operators that perform corresponding actions with the population of antibodies and antigens. To analyze the effectiveness of the Clonalg-rpg immune algorithm, several game sessions were conducted with different compositions of user ship teams and bot teams. The results of experimental studies showed that the proposed Clonalg-rpg immune model is effective to implement, which makes it possible to use it in other game genres.
URI: https://repository.hneu.edu.ua/handle/123456789/38848
Appears in Collections:Статті (МСТ)

Files in This Item:
File Description SizeFormat 
CONTROLLING BOT BEHAVIOR IN RPG GAMES USING AN ARTIFICIAL IMMUNE SYSTEM_....pdf10,13 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.