Please use this identifier to cite or link to this item:
https://repository.hneu.edu.ua/handle/123456789/38993| Title: | Analysis of the implementation of digital games in multimedia educational resources |
| Authors: | Khoroshevska I. O. |
| Keywords: | digital games multimedia educational resources interactive software modules proprietary educational game elements competency-based approach structural approach |
| Issue Date: | 2025 |
| Citation: | Khoroshevska I. O. Analysis of the implementation of digital games in multimedia educational resources / I. O. Khoroshevska // SWorldJournal. - 2025. - Issue №34. - Part 4. - P. 89-97. |
| Abstract: | The paper analyses the implementation of digital games as important interactive components of learning in multimedia educational resources (courses, complexes, etc.). It is noted that the implementation of game elements contributes to increasing user motivation and engagement, and enhances the assimilation of educational material through active and personalised interaction. It is described that the integration of digital games into the educational space of multimedia resources is most often implemented through interactive software modules created by third-party online services, as well as through the multimedia resource's own educational game elements. The advantage of using proprietary game activities in the educational space of multimedia resources is noted. Examples of the application of competency-based and structural approaches are provided to justify the inclusion of digital games in the multimedia educational resources of various subject areas. |
| URI: | https://repository.hneu.edu.ua/handle/123456789/38993 |
| Appears in Collections: | Статті (МСТ) |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| ! Analysis of the implementation of digital games in MER.pdf | 627,02 kB | Adobe PDF | View/Open |
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